CREATING AI FOR GAMES WITH UNREAL ENGINE 4

V. Kushnir, Bohdan Koman

Abstract


Game AI in Unreal Engine 4 based on decision tree and called Behavior tree. The advantage of developing AI is the wide usage of this method in game industry for building an AI bots. It helps to build not a simple AI but a big model that helps us to build more interesting game. Nevertheless, this method of developing AI has a disadvantage which make hard to build a big system if you are only on a start to build AI with this method. In this paper I will show game engine called Unreal Engine 4 and how artificial intelligence can be developed. Also in this article will be shown a good start using this method for building great and large AI instantly.

Key words: Unreal Engine 4, Behavior tree, decision tree, blackboard, selector, root, loop


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DOI: http://dx.doi.org/10.30970/eli.9.113

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